
Sách Unity Networking Fundamentals Creating Multiplayer Games with Unity (sách keo gáy, bìa mềm)
Categories:Computers - Programming
Year:2021
Language:english
Pages:276
Learn the fundamentals of networking with Unity and C#. This book covers
a variety of topics, including accessing data using RESTful APIs, local
networked games, and creating multiplayer online games using
client-server architecture. The book provides the basics of networking,
sockets, TCP vs. UDP, client-server architecture, serialization, RESTful
APIs, network latency, and client-side prediction. Projects are
presented to illustrate the concepts, including a chat client/server
overlay for your game, and a 3D maze game that allows up to four players
to connect over the network. By the end of the book, you will be
familiar with low-level networking concepts such as protocols and
architecture as well as high-level knowledge on how to create
applications that use a client/server architecture for multiplayer
games. What You Will Learn Know the difference between TCP and UDP, and
the pros and cons of these protocols Create client-server multiplayer
games in Unity using C# Receive and process data from a remote server
using RESTful APIs Understand latency and how to mitigate its impact Who
This Book Is For Readers familiar with Unity and C# development who
want to create multiplayer games