
Sách Core Blender Development Understanding the Essential Source Code (sách keo gáy, bìa mềm)
Categories:Computers - Computer Graphics & Design
Year:2021
Edition:1st ed.
Language:english
Pages:249
Learn the essential source code of Blender and its unique build
system. This book provides the inner workings of the Blender C-based
source code, and will be indispensable for those wanting to contribute
to this important open-source project.
Blender is an open-source 3D
modeling and rendering software package used in the production of assets
for animated projects, 3D printing, games, and even scientific
visualization. This book goes in depth and discusses the primary modules
related to the GUI and the geometric modeling work. You'll start by
learning how to reverse engineer geometric operators, and from there
move on to the main features of the source code and how to apply them.
When done, you'll have the necessary foundation for exploration in other
modules of the Blender source code.
Lack of software engineering
knowledge, such as experience with large cross-platform code base,
remains insurmountable for many new developers. While the Blender site
includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling.
What You’ll Learn
Find the code for various functions and editors in Blender
Track down bugs, and contribute new functionality to the Blender code base
Examine the .blend file and how it stores Blender state
Understand the Blender core code base beyond the community website documentation
Review the explicit code traces and source files of descriptions of the code base
Who This Book Is For
Primarily
for novice to intermediate level developers and programmers with an
interest in Blender, graphics, and visualization, who likely don’t have
experience of reverse engineering a large code base.