
Sách Calculus for Computer Graphics, 3rd Edition (sách keo gáy, bìa mềm)
Categories:Computers - Computer Graphics & Design
Year:2023
Edition:3rd
Language:english
Pages:387
Students studying different branches of computer graphics need to be
familiar with geometry, matrices, vectors, rotation transforms,
quaternions, curves and surfaces. And as computer graphics software
becomes increasingly sophisticated, calculus is also being used to
resolve its associated problems. In this 3rd edition, the author extends
the scope of the original book to include vector differential operators
and differential equations and draws upon his experience in teaching
mathematics to undergraduates to make calculus appear no more
challenging than any other branch of mathematics. He introduces the
subject by examining how functions depend upon their independent
variables, and then derives the appropriate mathematical underpinning
and definitions. This gives rise to a function’s derivative and its
antiderivative, or integral. Using the idea of limits, the reader is
introduced to derivatives and integrals of many common functions. Other
chapters address higher-order derivatives, partial derivatives,
Jacobians, vector-based functions, single, double and triple integrals,
with numerous worked examples and almost two hundred colour
illustrations. This book complements the author’s other books on
mathematics for computer graphics and assumes that the reader is
familiar with everyday algebra, trigonometry, vectors and determinants.
After studying this book, the reader should understand calculus and its
application within the world of computer graphics, games and animation.