
Sách keo gáy, bìa mềm
This book takes a hands-on approach to getting up
and running with virtual reality using the Unity game engine. By
utilizing the free SteamVR 2.x libraries, the book and its example code
is compatible with the main virtual reality head mounted displays
currently available. The book also looks at some of the main issues
surrounding virtual reality, such as motion sickness and performance
issues, providing practical ways to reduce their impact to make better
VR experiences. Key Features: Discusses some of the key issues facing
virtual reality and provides helpful tips for making better V.R.
experiences Practical examples geared to work with any headset
compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index
Uses the SteamVR Interaction system for interactions such as picking up
and throwing objects, operating user interfaces and capturing input
events for your own scripts Explore advanced spatialized audio with
Steam Audio. Discover how to build user interfaces for virtual reality,
as well as discussing some best practices for V.R. based user interface
design Written by a games industry veteran with a proven track record,
having worked for IBM Research in educational V.R. research projects and
having made and launched V.R. experiences.
Categories:Computers - PC & Video Games
Year:2020
Edition:2
Publisher:Taylor & Francis Group
Language:english
Pages:277