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Sách Beginning Unity Editor Scripting Create and Publish Your Game Tools - ACB Bookstore

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Sách Beginning Unity Editor Scripting Create and Publish Your Game Tools - ACB Bookstore

Sách Beginning Unity Editor Scripting Create and Publish Your Game Tools (sách keo gáy, bìa mềm)
 
Categories:Computers - Programming
 
Year:2021
 
Language:english
 
Pages:274
 
Learn about editor scripting in Unity, including different possible
methods of editor customization to fit your custom game workflow or even
to create assets that could be published on the Asset Store to earn a
passive income. The knowledge of editor scripting, although rarely
covered in books, gives a game developer insight into how things work in
Unity under the hood, which you can leverage to create custom tools
that empower your unique game idea.
 
This book starts with the
very basics of editor scripting in Unity, such as using built-in
attributes to customize your component’s editor and creating custom
editors and windows with IMGUI and UI Toolkit. Next, we move to a
general use case example by creating an object spawner EditorTool for
the scene view. Later, we dive straight to in-depth stats and detailed
case studies of two Unity assets: ProArray and Rhythm Game Starter. Here
you’ll get more context on how editor scripting is used in published
assets.
 
You will also learn how to set up a better workflow for
editor scripting, asset publishing, maintenance, and iterative updates.
You will leverage the power of modern web technology to build a
documentation site with GitBook and DocFX. Finally, you will see some
tips and tricks for automating asset versioning and changelogs.
 
What You Will Learn
 
 
Get started with Editor scripting in Unity
Work with advanced editor topics such as custom EditorWindows and EditorTool
Structure your C# code with namespaces and asmdef
Use IMGUI and UI Toolkit for creating editor GUIs
Master packaging and selling your own editor tools
Set up a better workflow for asset publishing, maintenance, and iterative updates
 
Who This Book Is For
 
Readers
who want to learn about editor scripting to improve their
game-development process and create tools for themselves. Moderate
experience with C# and a fundamental knowledge of Unity is expected.