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Sách 3D Game Development With Unity

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Sách 3D Game Development With Unity

Sách keo gáy, bìa mềm
 
This book teaches beginners and aspiring
game developers how to develop 3D games with Unity. Thousands of
commercial games have been built with Unity. This book combines a
practical, step-by-step approach with explanations of the underlying
theory that are reinforced with hundreds of screenshots and several
larger projects.
 
Building on the knowledge developed in 2D Game Development for Unity,
this book uses the Blender software for 3D modelling and texturing,
GIMP for 2D art, Audacity for sound effects, and MuseScore for music
composition and notation. Readers can follow the step-by-step guides and
create an introductory racing game, a 3D maze game, and a 3D FPS
adventure game as they progress through the chapters. The book contains
numerous color illustrations and online access to easily downloadable
game assets, code, and project files.
 
Written to be accessible and
easy to follow, this book will be a valuable resource to both beginner
and aspiring game developers that want to develop 3D games with Unity.
 
Franz
Lanzinger is an independent game developer, author, and pianist. He is
the owner of Lanzinger Studio located in Sunnyvale, California. His game
development career spans almost 40 years starting with the coin-op
classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.
 
Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble.
In his spare time, he is the piano accompanist for the Valley Chorale
and the Serendipity Choir. Go to franzlanzinger.com for the latest news
about Franz as well as resources for his books.
 
 
Categories:Computers - Programming
 
Year:2022
 
Publisher:CRC Pr I Llc
 
Language:english
 
Pages:398