
Sách keo gáy, bìa mềm
Thể loại:Computers - PC & Video Games
Năm:2021
Ngôn ngữ:english
Trang:806 / 807
Within the field of game design, game balance can best be described
as a black art. It is the process by which game designers make a game
simultaneously fair for players while providing them just the right
amount of difficulty to be both exciting and challenging without making
the game entirely predictable. This involves a combination of
mathematics, psychology, and occasionally other fields such as economics
and game theory.
Game Balance offers readers a dynamic
look into game design and player theory. Throughout the book, relevant
topics on the use of spreadsheet programs will be included in each
chapter. This book therefore doubles as a useful reference on Microsoft
Excel, Google Spreadsheets, and other spreadsheet programs and their
uses for game designers.
FEATURES
The first and only book to explore game balance as a topic in depth
Topics
range from intermediate to advanced, while written in an accessible
style that demystifies even the most challenging mathematical concepts
to the point where a novice student of game design can understand and
apply them
Contains powerful spreadsheet techniques which have
been tested with all major spreadsheet programs and battle-tested with
real-world game design tasks
Provides short-form exercises at
the end of each chapter to allow for practice of the techniques
discussed therein along with three long-term projects divided into parts
throughout the book that involve their creation
Written by award-winning designers with decades of experience in the field
Ian
Schreiber has been in the industry since 2000, first as a programmer
and then as a game designer. He has worked on eight published game
titles, training/simulation games for three Fortune 500 companies, and
has advised countless student projects. He is the co-founder of Global
Game Jam, the largest in-person game jam event in the world. Ian has
taught game design and development courses at a variety of colleges and
universities since 2006.
Brenda Romero is a BAFTA award-winning
game director, entrepreneur, artist, and Fulbright award recipient and
is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.