
Sách keo gáy, Bìa mềm
Thể loại:Computers - Computer Science
Năm:2019
In lần thứ:1
Ngôn ngữ:english
Trang:372 / 371
Despite popular forays into augmented and virtual reality in recent
years, spatial computing still sits on the cusp of mainstream use.
Developers, artists, and designers looking to enter this field today
have few places to turn for expert guidance. In this book, Erin
Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR
development pipeline and provide hands-on practice to help you hone your
skills.
Through step-by-step tutorials, you’ll learn how to build
practical applications and experiences grounded in theory and backed by
industry use cases. In each section of the book, industry specialists,
including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the
authors to explain the technology behind spatial computing.
In three parts, this book covers:
•
Art and design: Explore spatial computing and design interactions,
human-centered interaction and sensory design, and content creation
tools for digital art
• Technical development: Examine differences
between ARKit, ARCore, and spatial mapping-based systems; learn
approaches to cross-platform development on head-mounted displays
•
Use cases: Learn how data and machine learning visualization and AI work
in spatial computing, training, sports, health, and other enterprise
applications