
Advanced Unity Game Development(sách keo gáy bìa mềm)
Categories:Computers - Computer Graphics & Design
Year:2022
Edition:1st ed.
Language:english
Pages:363
Jump start your Unity game development journey with a detailed review
of a complete, professionally built game using Unity, C#, and Visual
Studio. Gain invaluable experience with code structure, project
structure, centralization of game state data, controlled initialization
of script components, AI opponents, multiple input sources, player
preferences, a full HUD and menu system, music and sound effects,
level/track building, and more.
Author Victor Brusca walks you
through the game’s code, scripts, and overall structure, all the while
showing you how the code works within the Unity engine to define a
complete, refined game. Starting with game specifications, the book
covers base classes, basic interaction classes, advanced interaction
classes, helper classes, input classes, and abstraction of raw input.
Next, you'll dive into the menu system and see how a full, complete menu
and HUD are coded and set up in the project through a detailed review
of the code and working examples. Subsequently, you’ll gain insight on
player and game state management, and the author will demystify the
component-based structure of Unity games by demonstrating how to
maintain order and centralization. Lastly, you will review pertinent
build and project settings while learning techniques to profile and
check the performance of your games, and tie it all together by building
a new racetrack for the included game project.
On completing this
book, you’ll have gained experience through the detailed review of a
hover car racing game using C#, Unity Coding, Visual Studio, Unity C#
Project Management, Unity Environment, Unity Project Management and
more.
What You Will Learn
* Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects
* Learn to implement game mechanics connected to Unity scene game objects with working demonstrations
* Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project
* Create a complete game from ground up using prefab models and the code reviewed throughout the text
Who This Book Is For
Readers
with some coding experience, an understanding of classes in an OOP
language, and solid experience using the Unity Editor. The code is
reviewed and explained in detail on a class-by-class basis while also
providing an overview of the overall structure of the code base,
project, and scenes.